The total is compared to a Target Number (TN), which if equalled or exceeded means that the action is successful. This is expressed as “x – k – y” where x is the number to roll and y is the number to keep.
To undertake an action a character rolls a number of dice, usually equal to a governing trait plus a skill, and then keeps a number equal to the trait. Legend of the Five Rings RPG uses the Roll-and-Keep™ system that uses ten-sided dice.
The artwork alternately captures the serene nature of Rokugan and its people, and the bloody fierceness of the conflicts fought across the lands of the Emerald Empire and beyond.Ĭlick image to view larger The Role-playing System Like all of the books for Legend of the Five Rings RPG: Fourth Edition, the Core Rules are beautiful. It is recommended that both the GM and the players have ten dice each. In addition, both the GM and the players will need some ten-sided dice. This book contains everything that a GM and players will need to play, including the background and history of Rokugan the rules of the Roll-and-Keep™ system and character creation plus foes, allies, and a starting scenario. Legend of the Five Rings RPG: Fourth Edition Core Rules is the starting point for the Legends of the Five Rings RPG. The strong setting and rich background of Clans, their interaction and political manoeuvring offer a sound foundation for role-players to explore and build upon. All Samurai adhere to the tenets of Bushido that will vary according to his clan. The Samurai are what the players will role-play in the game and there are several different types of Samurai to portray. The clans are comprised of the Samurai and beneath them, the many peasants that they govern. They are the Crab, Crane, Dragon, Lion, Mantis, Phoenix, Scorpion and Unicorn clans. It is a land dominated by eight Clans that vie for control and influence on the battlefield in Summer and at court during Winter. Legends of the Five Rings RPG takes place in Rokugan, a land inspired primarily by not only by feudal Japan, but also by China and Korea. This allows the setting and rules to be used more like a toolbox, providing a wider range of options for GMs and players alike, as well as the room for a GM to customise the game as he/she sees fit.
This new edition presents improved streamlined rules in a rich, detailed setting that has been made timeline neutral. Originally published in 1997, Legend of the Five Rings RPG Fourth Edition is based on the Legend of the Five Rings Collectable Card Game first published in 1995.